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24 October 2026

Astrylon 0.1.9

A real first flight

New pilots now start with a guided first flight, alone on the edge of the shipyard, before reaching the station.

  • Learn to move and use the boost, then fight pirates that get tougher one after another.
  • Hull, shield and repairing while resting are explained mid flight.
  • The pirate ringleader drops an Ion Blaster: you fit it yourself from the ship screen.
  • Your first two modules, Missile Rain and Torpedo, are tried out on an enemy wave. They count as your starting choice.
  • Every new feature is introduced calmly: enemies only arrive once you click "Let's go".
  • A first round of mining, then a portal to the station.
  • The station part is shorter so you get into the game faster.

Tips and screen introductions

  • Every window introduces itself the first time you open it: a short guided tour of its areas, which you can skip.
  • Tips show up at the right moment: first guardian, first elite, full hold, sector still closed, coming back after a break, and many more.
  • What you have already seen never shows up again, whichever ship of your account you fly.

Elites with guards

  • Elites now patrol sectors 4 to 9, surrounded by guards that come back over time.
  • Take down the guards, then the elite: when it falls, its whole escort explodes and you also get the guards' loot.
  • Elites pay far more than regular pirates and respawn every 5 minutes.
  • The galaxy map shows which sectors hold an elite, with its portrait.

Station teleporter

  • The teleporter at the center of the station takes you to any sector you already visited and that is open at your level, for free.
  • Jump beacons still let you jump from anywhere, without going back to the station.
  • The portal from the center of the station to Fleet Command has been removed: you now reach it through Sector 9, key in hand.

Level up

  • New level up animation, with a ground wave, a column of light and its own sound.
  • Leveling up now announces the sectors that just opened.

Interface

  • The game now tells you why an action does not go through: no gear change in combat, building too far or full inventory.
  • Hovering a marker on the minimap shows its name.
  • Changing sectors is about twice as fast.
  • Destroyed enemies break apart before exploding.

Fixes

  • A new ship's hull and shield display correctly as soon as it arrives.
  • Weapon recoil no longer shakes the whole hull of some ships.
  • The password reset email has been polished.
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