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22 October 2026

Astrylon 0.1.8

Major galaxy rebalance

The whole progression has been reworked to feel smoother from the first sector to the last.

Progression

  • Each sector now requires a minimum level: level 5 for Sector 2, rising up to level 45 for Sector 9 and 50 for Fleet Command. Portals and the galaxy map show the required level.
  • Enemies in sectors 5 to 9 have been recalibrated for a gentler difficulty curve.
  • Repairing while resting is faster.
  • Offline farming is calculated more fairly: it earns half of what you would earn playing, in the sector where you logged off.
  • Permanent bonuses earned from quests now properly apply: damage, hull, shield, experience, credits, loot and refining.
  • The Engineer job finally levels up: crafting a P2 grants experience from level 1.
  • Quests now reward P1 equipment.

Abilities

  • Abilities have been rebalanced against each other. Laser Beam, Ricochet, Shockwave, Torpedo and Ion Storm hit harder. Quantum Burst and Turret hit a little less hard.

Economy

  • T3 ships now cost 4M.
  • Upgrading a ship costs half as many credits.
  • Every Overcharge attempt now costs credits, whether it succeeds or not. The price depends on the item's grade: from 12,500 credits at S1 to 1.25M at S5 for a P3, much less for a P1 or P2.
  • Extra workshop slots now cost 250,000 then 1M credits.
  • Crafting and upgrading an ability module costs more.

Galactic Market

  • Upgraded items are priced on what they really cost to produce: an Overcharged item finally sells for what it is worth.
  • The allowed price range is much wider.
  • You can now pre-order an item by choosing its grade and upgrade level.
  • Pre-orders can be cancelled properly and now show up in the market.
  • Credits can now go above 2 billion.

Resources and crafting

  • Mining and scavenging jobs level up more slowly, and each gathering cycle yields less. Jobs you already levelled keep their level.
  • Offline gathering only works for resources from sectors you have access to.
  • Titanium Ore and Nebula Condensate can now be found from Sector 4.
  • Crafting a P2 or P3 requires far more materials: moving up a grade has to be earned.
  • Upgrading from +1 to +20 requires twice as much Proto Alloy.
  • Proto Alloy now requires Alloy Fragments and Plasma Shards: your combat loot finally feeds the forge.
  • Stabilization Fragments now require Ion Cores.
  • T1 and T2 ships require materials you can get by the time you can afford them.
  • Several cell recipes have been updated.

Interface

  • Material tooltips now show how to get them: mining, scavenging, loot, crafting or shop, with the sectors involved.
  • The galaxy map now spells out each sector's number.
  • The forge shows the credit cost of each Overcharge attempt.

Fixes

  • Switching characters no longer loses the selected character's offline reward.
  • Upgrade effects no longer linger on empty inventory slots.
  • Convoys can be attacked again as soon as they return, even before they get into formation.
  • Resource deposits are much easier to click, especially Comet Ice.
  • The forge message now correctly says "Overcharge" instead of the old name.
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