20 October 2026Astrylon 0.1.6
More responsive combat
- Shots and spells respond much faster.
- Targeted spells fire the moment you press the key (Laser, Torpedo, Ricochet, marks…).
- Mining and salvaging respond without delay.
- Enemies move more smoothly.
- The game stays smooth even with many pilots around you.
PvP
- Engaged fire: once a target is engaged, your ship fires on its own at your weapon's rate.
- Message and "Access denied" voice line when the target just respawned or is in a non-aggression zone.
- Equipment can no longer be changed in the middle of a fight.
- Explosion and sound when a player is destroyed; damage shows when the shot lands.
- Selecting a player by clicking is much more precise.
Sound
- Each weapon has its own firing sequence, the same on every ship, with an emphasized final shot.
- You hear other pilots' shots and spells, quieter when they are far away.
Ships and effects
- Starter ship turned the right way: shots and thrusters in the right place.
- Gunship Mk1: real cannons (with recoil) and thrusters.
- Thruster flames made consistent across all ships.
- Hits now visible on enemy shields.
- Railgun: no more charging orb; the aiming line blinks when fully charged.
Fixes
- A deposit mined by another pilot now shrinks for you too, and a respawned deposit shows up right away.
- Plasma shots: sparks now display correctly.
- Cloak debris no longer stays frozen in space.
- The shield bar no longer flickers.
- Stability and security improvements.
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