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7 November 2026

Astrylon 0.1.11

New abilities

All of them drop as fragments: you build them into modules and slot them.

  • Aegis: a golden shell takes half of every hit you receive, until its reserve runs out.
  • Hull Surge: your max hull rises for a few seconds, and your current hull gains the same amount.
  • Support Missile (passive): every 3 basic attacks, a missile flies at your target.
  • Interceptor Drone (passive): an orbiting drone regularly takes a hit for you.
  • Emergency Shield (passive): when your hull drops below 30%, a bubble protects you for a few seconds.
  • Combat Nanites (passive): taking hits slowly repairs your hull.
  • Shield Capacitor (passive): in combat, your shield recharges as long as it is not hit.
  • Shield Transfer: rebalances your hull and shield at once.
  • Flak Screen: 5 seconds of protection against long range fire.
  • Taunt: nearby monsters target you and you take less damage.
  • Bulwark: you and your nearby group get an 8 second overshield.
  • Guardian Prism: you take half of the damage your nearby group members receive.

Group

  • A group can now hold up to 6 pilots.
  • The group panel shows each member's hull and shield, sector, distance, and whether they are wrecked or offline.
  • The target card is redone and shows elites.
  • New hull and shield bars that change color as your hull drops.

Balance

  • Every ship now starts from a much sturdier base of hull and shield. Heavy ships keep their edge.
  • In return, monsters hit harder.
  • Bosses hit much harder: you can no longer stand in their fire without thinking.
  • Elites and their guards, from sector 5 to sector 9, are much tougher and reward more: experience, credits and loot.
  • Convoys are ten times tougher, but give twice the credits and loot.
  • Several area abilities have a larger range: Stasis Field, Reactive Shield, Sentry Turret, Ion Storm, Orbital Strike and Missile Rain.

Interface

  • Your latency is shown on screen.
  • The minimap shows the frame of what you see, and it follows the zoom.
  • Hull and shield values stay readable above 100,000.
  • Loot arrives right after a kill.
  • Abilities have their own sounds, and the combat log is more detailed.

Fixes

  • The world stays better in sync between pilots.
  • The Aegis bubble is centered on the ship.
  • Pressed against a HUB wall, you now stay inside the station.
  • Stability and security improvements.
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