Astrylon 0.1.11
New abilities
All of them drop as fragments: you build them into modules and slot them.
- Aegis: a golden shell takes half of every hit you receive, until its reserve runs out.
- Hull Surge: your max hull rises for a few seconds, and your current hull gains the same amount.
- Support Missile (passive): every 3 basic attacks, a missile flies at your target.
- Interceptor Drone (passive): an orbiting drone regularly takes a hit for you.
- Emergency Shield (passive): when your hull drops below 30%, a bubble protects you for a few seconds.
- Combat Nanites (passive): taking hits slowly repairs your hull.
- Shield Capacitor (passive): in combat, your shield recharges as long as it is not hit.
- Shield Transfer: rebalances your hull and shield at once.
- Flak Screen: 5 seconds of protection against long range fire.
- Taunt: nearby monsters target you and you take less damage.
- Bulwark: you and your nearby group get an 8 second overshield.
- Guardian Prism: you take half of the damage your nearby group members receive.
Group
- A group can now hold up to 6 pilots.
- The group panel shows each member's hull and shield, sector, distance, and whether they are wrecked or offline.
- The target card is redone and shows elites.
- New hull and shield bars that change color as your hull drops.
Balance
- Every ship now starts from a much sturdier base of hull and shield. Heavy ships keep their edge.
- In return, monsters hit harder.
- Bosses hit much harder: you can no longer stand in their fire without thinking.
- Elites and their guards, from sector 5 to sector 9, are much tougher and reward more: experience, credits and loot.
- Convoys are ten times tougher, but give twice the credits and loot.
- Several area abilities have a larger range: Stasis Field, Reactive Shield, Sentry Turret, Ion Storm, Orbital Strike and Missile Rain.
Interface
- Your latency is shown on screen.
- The minimap shows the frame of what you see, and it follows the zoom.
- Hull and shield values stay readable above 100,000.
- Loot arrives right after a kill.
- Abilities have their own sounds, and the combat log is more detailed.
Fixes
- The world stays better in sync between pilots.
- The Aegis bubble is centered on the ship.
- Pressed against a HUB wall, you now stay inside the station.
- Stability and security improvements.